![]() Drag and drop the 3D model from the Library view to the Stage or Camera view:.The selected model appears in the 3D Models folder of the Library view. Converting it to FBX will however make sure its textures are consolidated with the model in your project. If you want, you can choose to import your model in its original format. In the file browser, locate and select your 3D model, then click on Open.In the Library view, right-click on the 3D Models library folder, then select Import Files.Storyboard Pro supports the following types of 3D models: Since each instance of the model is sourced from your project's library, Storyboard Pro does not have to store a copy of your model for each panel that uses it. Each Storyboard Pro project has its own 3D Models library. You can integrate 3D models to your project by importing them to your library, then dragging and dropping them into your panels where needed. When the Stage view is in any angle but the default one, you will be able to click and drag the blue arrow and move the layer across the z-axis.Īs you drag the element around in 3D space, the position of the element will also update in the other views. Rotate the point of view of the Stage view by holding Ctrl + Shift (Windows) or Shift + ⌘ (Mac OS X), then clicking and dragging the view.If you drag it away from the tip of the camera cone, it will be further back and appear smaller. If you drag the layer closer to the tip of the camera cone, it will move closer to the camera and appear bigger. Click and drag the blue arrow in the Top View or Side View.Instead, you must take one of the following approaches: ![]() ![]() However, since this blue arrow is directly facing the Stage view, you cannot click and drag it. This 3D manipulator has a blue arrow that you can click and drag to move the layer on the z-axis.In the Stage view, select the element you want to reposition.Ī 3D transformation manipulator appears over the layer in the Stage, Camera, Top and Side views.In the Tools toolbar, select Layer Transform button.You can manually select and manipulate 2D layers right from these views. The Top and Side views display 2D layers as thin segments, as if you were looking at sheets of paper from the side. Hence, both views combined can help you position objects on the z-axis without losing sight of their position on the other axes. Using the Top view, you can view and position layers and objects on the front-back (z) as well as the east-west (x) axis. Using the Side view, you can view and position layers and objects on the front-back (z) axis, as well as on the north-south (y) axis. Because these views do not apply perspective to the stage, they can be used to position elements with more precision. The Top and Side views allow you to view the stage from its top and from its side, respectively. However, you may often need to have precise control over how objects and layers are positioned on the z-axis. When working in 3D, you can use the Stage view to look at your stage from any point of view and any angle, allowing you to see how objects are positioned in space, and you can use the Camera view to look at your stage from the point of view of the camera. In the Storyboard toolbar, click the Reset Scene to 2D button.
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