![]() ![]() What gap were you trying to fill with HLAC? Why not adjust crylink instead? I didn't like the recent changes to crylink. like half the guns already toss targets around like mad. Quote:HLAC's no damn push around gun! (at least thats not what i designed it for). It does give a very high powered finishing off capability though, as opponent tries to escape around corner. On the other hand, time spent guiding is time spent not switching and firing another weapon. (04-04-2010, 09:48 PM)tZork Wrote: I like guidance too, i just feel it makes the rl way to strong. Doing this also cuts damage greatly because less shots hit as they are bounced away from your aim point. It *is* a laser weapon after all, so it should throw people around like laser pistol does. That way it becomes a defensive weapon to disorient and throw off course (or off map) an attacking player. High velocity low mass (zero mass?) projectiles have very little kick. Slowing the game down again! >: I was already annoyed by the change from 1.4 to 1.5 secs and changed it back on my server. I like guidance How can a 24th century rocket not have guidance when we already have it in the 21st century? This is supposed to be high-tech weaponry! hagar I increase projectile velocity on so it is not so useless. Why? Don't slow the game down! Bring back the ability to ignite secondary with primary in mid-air (electro ball proximity detection)īindable rocket detonate cmd would be nice. One person claimed it originally did that and was not liked. Great idea, I suggested it on irc as a solution to Kojn's critique of rocket and laser flyers, but it'll need a much higher projectile speed, and more projectiles Have it add some negative vertical velocity to players in air, bringing them towards ground. We've discussed having it be a sticky mine with proximity fuse. Primary feels pretty good as is, but secondary feels a bit useless sometimes. Yoda has a model that appears to have over/under barrels that could be good for this. Possible problem- recoil compensation scripts. Increase recoil so you can't get accurate shots that fast. I was thinking to have rifle function let you squeeze off 3 rounds per second. Yes, good way to get rid of excess bullet weapons. Right click rapid fires until magazine empty. Shotgun - Give it the camping rifle function. Or the laser could get a secondary function (melee stun gun?) The right click is quite handy after a quick laser jump. You'll get a lot of objections to changing laser. Crylink, as a defensive weapon (see below) does less damage but does eat away at armor. Electro shocks you, so armor is less involved. Shotgun is heavily blocked by armor, but chips away at it more. Yes! High velocity weapons pierce armor better, but damages it less. Last of all id like to see the nex to shot through walls, not its less powerful counterpart the camping rifle, while making the nex less readily available due to its devastation. The Electro already has the mortar secondary fire function! The idea of shotgun and super-shotgun is good with alternative ammo like this modern shotgun Īlthough needs a little more thought, but a super-shotgun would act much like this.Īs someone I cannot recall suggested the secondary fire for the mortar should be either remote deternation or proximity mines. Go one step further and add a map or radar onto weapons such as the rocket launcher or nex to add targeting features and help in following the enemy with rockets. I'm sure many of you will agree that the implementation of ammo reading built into gun models would be quite cool, much like Q4 Reloading add a fun dimension to the game, while also discouraging spam defense for large periods of time. Generally spamming takes place in defensive play holding a position. Make it look % feel more like a Plasma ball maybe? Higher base damage, Higher ROF, damage/force falloff (quite rapid) bu range. Secondary half damage but double and inverted force. Slower primary refire, less force, more damage, more ammo use. rocket guidance off by default (make mutator). add detonate button instead of hogging rl secondary for it. Slower rate of fire on both modes (specially secondary), 150-200% more combo damage. No negative force, instead make it take away from target velocity. Less radius on primary, slower refire on secondary, longer lifetime on secondary. Merge those two by removing the shotty secondary and replacing it with "laser". Guns have different armor pierce profiles (rather then current flat-rate) Id love to hear your ideas too!īaseline is current release Nexuiz (not svn!) Are you happy with simply inheriting the gun as is from Nexuiz? Im not to hot on the idea, heres my suggestion.
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